This is an 8 week rotation that runs from 06.10.2016 until 24.11.2016.

Game 1

D&D: 5th – Caravan Into the North

GM: Dav

The city of Baldur’s Gate sprawls around you as you wait in the caravan market located in outer city. To the west and rising up above the rest is the main walled upper city, where the rich and decadent via for space in the most sought over real estate in the Sword Coast. To the east the district know locally as Little Calimshan, a cramped shanty town hidden of shacks built upon shacks housing Calimshan refugees, hidden behind its own wooden wall to protect themselves from overly prejudiced Baldarians.

You have heard of the caravan master that you hope to join up with, a dwarf by the name of Sador Farwalker. The general consensus in the Tavern you stayed in last evening was that he was trusted and reliable. Word was that he frequently brings his six wagon caravan through Baldur’s Gate on what most believe to be trips from Amn up the Coast Way, through the city and then onwards to Waterdeep.

More Info for D&D.

Game 2

Trail of Cthulhu: Eternal Lies

GM: Andy

A decade ago, a band of occult investigators battled against the summoning of an ancient and monstrous evil.

They failed.

Now, you must piece together what went wrong. Investigate ancient crypts, abandoned estates, and festering slums. Explore unknown locales and the crushed psyches of your predecessors. Follow in their footprints and make new ones of your own. This time, there won’t be another chance.

The world is yours to save… or lose.

More Info for Eternal Lies.

Game 3

Shadows Of Esteren: The Gathering Storm

GM: Phill

Esteren is a dark. low fantasy setting where the heroes are everyday folk thrown together by chance who become embroiled in power struggles between the various kingdoms and factions in Esteren. In the first adventure, our heroes investigated strange happenings at the ruins of a factory devoted to strange alchemical science, lost their memories, found themselves drifting in and out of dreams before finally having to choose sides between the ghost of a mad but well intentioned scientist and a murderous, religious zealot who wants only the best for his people.

This adventure begins with one of the party waking up next to a corpse with no memory of how he got there. Can his companions rally round to defend him against charges of murder? Or will a whole new tale be told in the lands of Esteren.

More Info for Shadows Of Esteren.

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This is a 5 week rotation that runs from 01.09.2016 until 29.09.2016.

Game 1

Morgue’s Ville

GM: Morgan

It’s cold and far too dark, any why the fucking headache! You just want to lay here under the covers and never get up again. Except your cold, and man this table is like ice, and it’s too hard, what the-

It’s metal, and it’s cold and dark. Wait is it cold, or are you cold -this is going to be important later.

Scrambling up, it’s bad, it’s a nightmare. Your on tiled floor, you don’t feel right, and the sound, the sound is off. There are other tables around you, other shapes and sheets. The room has raised sides, leading up to what looks like an observation gallery, like the type you get in old school medical Victorian dramas. You’d kill for a phone right now. The sound, it’s not right..

You’ve never known an absence of sound could be so terrifying, your heart, your heart beat where is it.

You hear footsteps, a suited man is walking down the old steps of the gallery carrying a clipboard, with a gun at his hip.

“Now, this next part may become a little bit hard for you to understand, and no, nothing is ever going to be alright ever again. You’re in a disused part of Bart’s hospital in London, that pain your experiencing is from the Autopsy, and, well i’m afraid dear chap, you are quite dead”

More Info for Morgues Ville.

Game 2

D&D 5th: Adventures In The Sword Coast

GM: Pete

Lankre, a small village on the river Rauvin was a quiet place, seldom visited by travelers save the odd merchant.
It is in the villages sole pub The Smoking Bear Arms we find the regulars gathering around a warm hearth after a hard days toil.
The largest, a miner by the name of Garbon speaks first “Ere, you lot seen the board? Seems some rich snob from the West has got imself lost in the woods”.
Cailin, the young tailor replies “Who hasn’t? A reward like that is rare in these parts, seems hes some sort of map maker”.
“Hmm, even that much isn’t worth tangling with the elves, no offense Cail.” Haughton, the apprentice carpenter retorts. “Besides did you hear what Dylan said about Orcs near the groves.”
Darbon stands and gesticulates wildly “Orcs?! no bloody orcs ave been seen round here in ages… old Dylan’s eyes must be going”.
The gravelly voice of the smith, Duncan comments “Its his hearing thats the trouble, hes sees just fine. Has anyone heard from Milena? I heard she’s been ill.”
Cailin looks down before stating “The Halfling waitress? Oh, you mean you didn’t know? She passed late yesterday”
Levie, the village fool suddenly interjects from the corner “Hang on, if he does maps then how’d he get lost?”
Silence prevails.

More Info for D&D.

Game 3

Pendragon

GM: Phill

This is the game by Greg Stafford that is designed as a knights in the time of King Arthur and the knights of the round table. Its about jousting, faeries, courtly pursuits, marriage, birth of sons, hunting and killing of those filthy Saxons.

More Info for Pendragon.

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This is a 8 week rotation that runs from 07.07.2016 until 25.08.2016.

Game 1

Freelancer – Season 3

GM: Dan

It was the twenty third century, man kind’s darkest hour. The war had been raging for almost a hundred years; we had been fighting for so long that no-one could remember the reason why it had all started in the first place. All we knew was that there were two sides, the coalition and the alliance. For decades millions died for the same piece of rock, again and again, finally one side managed to gain the upper hand – the coalition. In desperation the alliance launched five sleeper ships; the hope was for them to begin again, far from the war and strife that had befallen earth, to start free from the prejudices that had divided us for so long. Each sleeper ship was christened after its patron nation; the Bretonia, the Rhineland, the Hispania, the Kusari, the Liberty. Against all odds the colony ships broke through the coalition blockage and headed for the Sirius system. That was 800 years ago, when we came here to rebuild our lives. We’ve come a long way since then, we have grown, we have prospered, we have flourished. But we will never forget.

More Info for Freelancer.

Game 2

Victoriana – The Dragon in the Smoke

GM: Dav

A Steam Punk game set in a very alternative Victorian England where the party will be investigating strange happenings. You will be playing a starting level character who will be either a fully fledged member of the Hippalus Society or in someway associated with the group.

More Info for Victoriana.

Game 3

Dungeon World

GM: Lianne

After surviving a brutal shipwreck, your group has washed ashore upon the shores of an unknown island. How will you survive in this brutal, unforgiving territory? What caused the unnatural storm that caused your ship to sink? How lucrative an empire can you build based entirely upon seaweed? Some, none or possibly all of these questions, and more will  be answered as you venture forth.

More Info for Dungeon World.

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This is a 9 week rotation that runs from 05.05.2016 until 30.06.2016.

Game 1

Faith

GM: Phill

The labyrinth, the vastness of the universe. As part of the mighty Corvo, the proud Iz’kal, the feral Raag or the as versatile Humans, players will take part in amazing stories all around the universe. During those stories they will explore the Labyrinth in search of new worlds, found new colonies, fight in the power struggle between the Corvo and the Iz’kal and their Gods, or stand by waiting to enjoy the spoils.

Faith is the new RPG with boardgame overtones and luck management gameplay where each player has a deck of cards to determine their own destiny. Decide that not much is at stake, play the low cards. Want to succeed at all costs, play the court cards. This is a game about storytelling how you want to, not about letting the dice decide.
All of the artwork is in front of the players to evoke the feel and emotion of the settings and players will become immersed in the characters, the story and the setting.

More Info for Faith.

Game 2

Broken Rooms

GM: John

Broken Rooms is a modern day setting where players are able to travel between 13 different variants of Earth, all except ours are suffering the aftermath or currently undergoing a massive extinction level event. Zombie outbreaks, ghosts, meteors, mass disappearances, alien invasions are just some of the things the players have encountered whilst working for The Regency Group – a shadowy organisation that seems to be looking to protect the inhabitants of the alternate earths…

More Info for Broken Rooms.

Game 3

Savage Worlds: Rimfall

GM: Stuart

Rimfall is a geographically constrained (post apocalyptic ish) fantasy built on traditional tropes. The idea is that a cataclysm opened up a ‘bottomless’ rift across the middle of a desert. A Nile-like river that once ran across the desert to the sea now only gets half way before plunging into the rift. A small town, called Rimfall, has developed at the place where the river pours into the rift. The rift itself is a place of horror and wonder; a classic mega dungeon that we never really explored in the writing. People now travel to Rimfall to investigate the rift in the hope of getting rich. Others come looking for knowledge or to stem the tide of evil that, they perceive, is coming out of the rift. The setting was pretty low fantasy and built on the concept of a gold rush town. Kind of like Deadwood with swords.

More Info for Rimfall.

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