This is a 9 week rotation that runs from [01.10.2015] until [26.11.2105].
End of the World: Zombie Apocalypse
GM: Will P
You play characters based on yourself and try your best to survive an apocalypse as best you can from its start all the way to the post – apocalypse if you’re lucky.
More Info for End of the World.
It was the twenty third century, man kind’s darkest hour. The war had been raging for almost a hundred years; we had been fighting for so long that no-one could remember the reason why it had all started in the first place. All we knew was that there were two sides, the coalition and the alliance. For decades millions died for the same piece of rock, again and again, finally one side managed to gain the upper hand – the coalition. In desperation the alliance launched five sleeper ships; the hope was for them to begin again, far from the war and strife that had befallen earth, to start free from the prejudices that had divided us for so long. Each sleeper ship was christened after its patron nation; the Bretonia, the Rhineland, the Hispania, the Kusari, the Liberty. Against all odds the colony ships broke through the coalition blockage and headed for the Sirius system. That was 800 years ago, when we came here to rebuild our lives. We’ve come a long way since then, we have grown, we have prospered, we have flourished. But we will never forget.
This game will follow the adventures of a group of “Freelance” Fighter Pilots as they try to earn a living in the Sirius Sector.
More Info for Freelancer.
Thousand Suns was designed to be a generic skill based system, has a simple consistent game mechanism, and is designed to be modular so what isn’t wanted can be easily ignored. It is designed “for running a roleplaying campaign inspired by the classic works of Imperial science fiction.”
More Info for Thousand Suns.
Star Wars: Age of Rebellion
The PCs will form a special forces squad intended to be able to fly to a target, attack from space or the ground, infiltrate or undertake any of a number of different missions.
Whilst the squad will be receiving objectives from rebel command they will be the primary rebel force deployed in their sector and so will have freedom regarding how they prioritize and pursue their given targets. They will also have the opportunity to identify and undertaken their own missions to their own criteria. The characters will be assigned to a sector of space that is unfamiliar to any of the characters so there will also be an element of exploration.
More Info for Age of Rebellion.
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